Brixton makes an impassioned speech to the bandits to renounce their past lives, swear never to terrorize people again in exchange for an offer to live in the new kingdom that is coming. Kressle remains unconscious so you will have to make a Diplomacy check for her when she wakes up.
The bandits begin as “Indifferent” which gives you a DC check of 15 plus their CHA modifier (+0). Brixton rolls a 19 with a +6 modifier for a total of 25.
For every 5 by which your check result exceeds the DC, the character’s attitude towards you increase by one step. With a 25, the bandit’s attitude increases two steps from “Indifferent” to “Helpful.” Helpful is the highest result. Regrettably, I could not find out anything that defines what “Helpful” means (Will get the firewood? Will loan you money? Will fight for you? Will hurl themselves in front of a fireball for you? Etc.).
But it would appear that the Paladin has at least for now, converted the bandits away from being a threat to Oleg’s (though Kressle hasn’t changed at all yet and will require a later roll).
The party spends the night at the Thorn River Crossing and finishes loading up the wagon for a departure the next day. Fat Norry drives the wagon with a wounded Anod and an unconscious Kressle riding in the wagon. Though Momo is also wounded he feels honor bound to help Brixton and Cornath manage the prisoners? Guests? Ex-bandits? Prudence demands caution and you agree that you all can’t sleep and trust Jeb or Falgrim with the watch.
Since you don’t need to explore, you can head directly to Oleg’s and arrive late in the afternoon of Moonday, Pharast 7, 4711. As you ride up the hill towards the approach to Oleg’s gate, you see that Kesten Garess and his men have been busy. The gate has a brand new reinforced door which will close securely and has only to be painted to match the décor of the rest of the fort.
You see two of Kesten’s men marching slowly to each of the watchtowers scanning the horizon for possible threats. As you get closer, you see that your arrival has already been announced inside Oleg’s. Oleg walks outside to await your return. As he waits, you see another man walk up beside him who appears to also want to meet you.
As you get closer, Brixton immediately recognize the raiment of a Cleric of Erastil. The stranger sees blood on Momo’s clothing and realizes that Anod and Kressle are in the wagon also wounded and immediately strides forward to help with your wounds. He introduces himself as Jhod Kavken and within 15 minutes has Anod, Momo, and Kressle back to full (Cure Moderate Wounds heals 2d8+1/level).
Kressle is bound in the stables and tents are laid out for the rest of the bandits. Svetlana has already started cooking for all of you and within an hour has a small feast of boarflesh with honey and peppers, fermented mare’s milk, Pitaxian wine, fruits and sweetgrass stew, thick black sausages, and dwarven blood pie. During dinner, Jhod approaches the party and says, “When you are rested, I would like to speak with you.”
Alec, will you recalculate the spoils.
Do the bandits get to keep their armor? Weapons? Horses? Any coin? That will effect your total gold haul.
The furs were stolen from Oleg’s. Do you return these or sell them?
The alcohol and Green Liquor appear to be useful for sneaking in to the Stag Lord’s fort so I assume you choose not to sell those (yet anyway).
I am assuming no one objects to Anod getting the Cure Light Wounds potion.
The Rations x150 go into the general pool that you are using to feed yourself.
So the party gets 321 silver, 90 gold, silver earrings worth 150 gold, a wooden music box worth 90 gold, minus whatever they decide to give the bandits.
Do you have any questions for Oleg? Svetlana? Kesten Garess? Jhod Kavken?
Decide what areas you would like to explore next.
Cornath invites Jhod over to chat. “Who are you?" Cornath asks.
Jhod looks at the diminutive Ranger and after a pause says, “I am a traveling cleric and hunter who heard of the exploration charter and would like to offer my help."
Cornath looks at the symbols on his robe and says, “Are you a cleric of Erastil?”
Jhod looks saddened, “In truth, I have been all been all but excommunicated from the priesthood. I helped form a lynch mob against a traveler when several people in my home village thought he was a werewolf responsible for several recent killings. Only a few hours after we lynched the man, the true killer was caught by a hunter and revealed to be nothing more sinister than a particularly wily worg. An investigation by the church of Erastil followed, and they found my involvement in the village’s overly aggressive pursuit of the traveler’s lynching to be objectionable.”
“I couldn’t believe I had been so wrong. I spent so much time trying to solve the mystery of these murders that I failed my community by simply wanting him to be guilty. I searched the man’s belongings and went through the items in his room and on his horse and discovered that he was actually a bandit spy sent to reconnoiter the town. So while my suspicions of him turned out to represent a threat, just not the one I presumed, the church elders decided that I be exiled instead of excommunicated.
“And so I traveled from my home in Galt up the Sellen and into Numeria. From there, my wanderings eventually brought me east into Brevoy. I prayed daily to Erastil hoping he would accept my apologies and trust my faith. One night I had a particularly vivid dream about an overgrown Temple of Erastil guarded by a huge, angry bear. Upon waking from my dream, I felt an irresistible tug to the south, and realized that Erastil had given me a chance to redeem myself.”
“My spells were restored and this . . . ‘tugging’ . . . I truly don’t know what to call it, it led me to Oleg’s Trading Post, but here it has stopped. In my travels I have heard rumors of lost temples to Erastil in the Stolen Lands. I spoke at length with Svetlana and your prowess against the bandits and your mission to charter a new kingdom . . . and I think I am supposed to be a part of it or perhaps maybe I will learn more when I find this temple.”
“I would ask you to please keep an eye out for anything of that nature — an old temple guarded by an angry bear. My destiny and this temple are closely matched.”
Cornath asks, “Do you have any affiliation to Kesten and his men?”
Jhod replies, “No, I met him two days ago.”
GM Note: Answering Brixton’s question OOC. If you re-read Jhod’s description:
“And so I traveled from my home in Galt up the Sellen and into Numeria. From there, my wanderings eventually brought me east into Brevoy.”
“Upon waking from my dream, I felt an irresistible tug to the south, . . .”
He entered Brevoy while traveling east. Then his vision led him south to Oleg’s and he arrived two days ago. If you look at the map in the Guide to the River Kingdoms (p. 2) you will see three major river routes: the Sellen, the East Sellen and the West Sellen.
So Jhod would have missed all of the Stolen Lands from Galt and traveling north up the center route of the Sellen River, into Numeria and then East into Brevoy.
As a side note, if you look at the East Sellen you will see it splits in two at Mivon. The eastern branch of that split terminates in Tuskwater Lake. From the Tuskwater, the Shrike River heads northwest to the South Rostland Road and is the river that you see in Restov. So securing a safe passage through that waterway would be financially lucrative for your Kingdom.